Thursday, 1 December 2011

Dead Rising


Dead Rising

Dead Rising (デッドライジング Deddo Raijingu?) is an action-adventuresurvivor horrorvideo game, developed by Capcom and produced by Keiji Inafune. It was released on August 8, 2006 exclusively for the Xbox 360 video game console.[3][4] The game was a commercial success. It has been introduced into the Xbox 360 "Platinum Hits" lineup, and a cell phone spin-off has been released. A sequel, Dead Rising 2, was developed byBlue Castle Games alongside many of the previous developers of Dead Rising, and was released in September 2010.
Dead Rising's story centers on Frank West, a photojournalist who ends up trapped in ashopping mall in the fictional town of Willamette, Colorado, that is infested withzombies. Frank must defend himself from zombie attacks, rescue survivors, contend with crazed psychopaths, and stay alive while still attempting to uncover the truth behind the incident. The player controls Frank as he explores the mall, using any available object as a weapon. The player can complete several main and optional missions to earn Prestige Points (PP) and gain special abilities. The game is designed as asandbox game and features several endings, depending on the decisions the player makes along the way. A Wii remake was released in February 2009 titled Dead Rising: Chop Till You Drop,[5] and a mobile phone version is also available. A sequel, Dead Rising 2 was published in September 2010.

Minimum System Requirements:
CPU:Intel Core 2 Duo 2.4 Ghz or better, AMD Athlon X2 2.2 Ghz or better
RAM:2 GB RAM
VGA:NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD 3850 or better
DX:DirecX® 9/10
OS:Windows Vista®/XP, Windows 7
http://gamesystemrequirements.com/
HDD:8.5 GB free hard drive space
Sound:Standard audio device
Note: Internet connection required for game activation. Game not playable until 9/28/10. To play online, activate an online account using a product key. Limit one account per key. [1] product key included. Features and system requirements may change without notice.



















Friday, 25 November 2011

Grand Theft Auto: San Andreas


Grand Theft Auto: San Andreas

Gameplay

The player driving a car towards the Grove Street cul-de-sac in Los Santos at dusk.
San Andreas is structured similarly to the previous two games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open worldenvironment in which to move around. On foot, the player's character is capable of walking, eating, running, sprinting, swimming, climbing (the first GTA game in which swimming and climbing is possible) and jumping as well as using weapons and various forms of hand to hand combat. Players can drive a variety of vehicles, including automobiles, buses, semis, boats, fixed wing aircraft, helicopters, trains, tanks, motorcycles and bikes. Players may also import vehicles rather than steal them.
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and look around the cities, eat from the restaurant, or cause havoc by attacking people and causing destruction. Creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle "minor" infractions (attacking people, pointing guns at people, stealing cars, killing a few people, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.
The player can partake in a variety of optional side missions that can boost their character's attributes or provide another source of income. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital and fighting crime as a vigilante. New additions include burglary missions, pimping missions, truck and train driving missions requiring players to make deliveries on time, and driving/flying/boating/biking schools, which help players learn skills and techniques to use in their corresponding vehicles.
Not all locations are open to the player at the start of the game. Some locales, such as pay 'n spray, gyms, and shops, become available only after completing certain missions. Likewise, for the first portion of the game, only Los Santos and its immediate suburbs are available for exploration; unlocking the other cities and rural areas again requires the completion of certain missions.
Unlike GTA III and Vice City, which needed loading screens when traveling between different districts of the city,San Andreas has no load times when the player is in transit. The only loading screens in the game are for cut-scenes and interiors. Other differences between San Andreas and its predecessors include the switch from single-player to multiplayer Rampage missions (albeit not in the PC version), and the replacement of the 'hidden packages' with spray paint tags, hidden camera shots, horseshoes, and oysters to discover.
The camera, fighting, and targeting controls were reworked to incorporate concepts from another Rockstar game,Manhunt, including various stealth elements,[13] as well as improved target crosshairs and a target health indicator which changes colors from green to red to black depending on the target's health. The PC version of the game implements mouse chording; the player has to hold the right mouse button to activate the crosshairs, and then click or hold at the left mouse button to shoot or use an item, such as a camera.
The player has a gunfight with members of an enemy gang.
In addition, players can swim and climb walls for the first time in the series.[14] The ability to swim has a great effect on the player as well, since water is no longer an impassable barrier that kills the player (although it is possible to drown). For greater firepower, players can also wield dual firearms or perform a drive-by shooting with multiple gang members. Due to the size of San Andreas, a waypoint reticule on the HUD map can be set, aiding the player in reaching a destination.


 GTA: San Andreas System Requirements
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Here are the system requirements for Grand Theft Auto: San Andreas for the PC:

Minimum System Requirements:

1GHz Intel Pentium III or AMD Athlon Processor
256MB of RAM
8x DVD-ROM Drive
3.6 GB of free Hard Disk space for a minimal install
64MB Video Card with DirectX 9 compatible drivers ("GeForce3" or better)
DirectX 9 compatible Stereo Sound Card
Keyboard & Mouse


Recommended System Requirements

Intel Pentium 4 or AMD Athlon XP processor (or better)
384(+) MB of RAM
16x DVD-ROM drive
4.7 GB of free Hard Disk space for a full install
128(+) MB Video Card with DirectX 9 compatible drivers ("GeForce4" or better)
DirectX 9 compatible Surround Sound Card
Game pad with twin axis analog controls (USB or Joystick Port)
Keyboard & Mouse